| |
***********************************
Knights of the Old Republic
***********************************
TITLE: Darth Maul and Zabrak Horn Pack
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com
FILENAME: maul_if.zip
DATE RELEASED: 11 October 2007
BUILD TIME: 4 Hours
--------
CREDITS
--------
Bioware, for providing the models and textures I worked with. LucasArts, for the character represented.
--------------------------
INSTALLATION INSTRUCTIONS
--------------------------
Move all files into your KotOR override directory. Do not include the subdirectories, please -- just copy the files directly from one or both of the included folders.
------------
DESCRIPTION
------------
After I did one PMHA03 head reskin, folks couldn't let me stop there. After making a Zabrak-themed head reskin it was naturally suggested that Darth Maul come into the picture. Well, don't say I never did anything nice! I spent a few hours turning the skin I made into the Dark Lord of the Sith himself. This is an extension of a mod I was in the middle of -- a Zabrak horn pack -- so both are included since they complement each other nicely. For those who only want one -- the head or the horns -- I've included them in separate folders for your convenience. Includes Darth Maul head (PMHA03 replacement), four horn 'masks', and one new set of robes (Darth Maul's Robes -- what good's he without 'em?).
------------
COMMENTS
------------
This was actually an easier project than I expected. The hardest part was figuring out how the design on Maul's face actually looked, and once I got that down it was a simply matter of coloring inside the lines. The horn 'masks' were somewhat more difficult, so hopefully I got them all lined up right. It's so dreadfully hard to tell in-game... let me know if any are misaligned and I'll fix them.
Anyway, here are the stats for the stuff:
HORNS:
+2 regeneration
ROBES:
+5 defense bonus
+2 force regeneration
+2 blaster bolt deflection
+2 vs Light Side
Also the spawn names for the items are as follows:
MAUL'S ROBE: giveitem maulrobe
HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4
Darth Maul's horns do not have any addition special properties (other than the +2 regeneration). I mean... they're just horns after all. That'd be like having hair with magical powers. :p
You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about. :p
-----
BUGS
-----
None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though. :p
-------------------
DISTRIBUTION NOTES
-------------------
You may use this modification in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You may not distribute *this* archive to any other site.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
|
 |
|