Male Head Pack
Mod Name: Male Head Pack
Game: Knights of the Old Republic
Filesize: 6.95MB
Required: None
Downloads:
 
Download:
 


I've made a lot of heads, so it was a good opportunity to put them all together in one large pack. The benefit of this pack is it includes all of my previously released KotOR1 head skins, but it will use the TSL Patcher to add them to your game without overwriting any other heads. This way you won't randomly see your head on any NPC's (unless you choose to change some to these heads). It'll give you ten new heads, including a bonus Chiss head! It also includes the Zabrak horns from the two Zabrak head mods, so you won't have to download those separately. And remember, boys and girls, that four hour build time noted in the read-me was just for putting the TSL Patcher together. Never again... never again...
Screenshots
 
Read-me
 
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Knights of the Old Republic
***********************************
TITLE: Male Head Pack
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com

FILENAME: maleheadpack_if.zip
DATE RELEASED: 15 November 2007
BUILD TIME: 4 Hours


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CREDITS
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Bioware, for providing the models and textures I worked with. Also major credits to stoffe for creating the TSLPatcher which I think I've now mastered. :)

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INSTALLATION INSTRUCTIONS
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This mod uses the TSLPatcher for installation. Run TSLPatcher.exe and follow the instructions provided.

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DESCRIPTION
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This head pack contains 10 heads -- 9 I have previously released and 1 new head -- and adds all 10 heads to the head selection menu without overwriting any default heads. This pack also includes 3 non-human heads (2 Zabrak heads + horn masks and 1 Chiss head... because apparently everybody loves Chiss).

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COMMENTS
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This mod has, by far, the most complicated TSLPatcher setup I've ever done, and my fingers hurt from copy-pasting. But without the patcher this mod would've been grossly incompatible with so many others... so I still wub it. <3

The included horns are exactly the same as the ones released with my Darth Maul head. Since that head is included, as well as my other Zabrak head, I included the horns as well. Here are the stats for the stuff:

HORNS:
+2 regeneration

Also the spawn names for the items are as follows:

HORN SET 1: giveitem zhorns
HORN SET 2: giveitem zhorns2
HORN SET 3: giveitem zhorns3
DARTH MAUL'S HORNS: giveitem zhorns4

You will need to cheat or use KotOR Savegame Editor (KSE) to get these items for the following reasons. Firstly, they're canonically impossible to find because they won't exist for thousands of years, and so would be out of place if I placed them somewhere within the story. Secondly... I don't think you should be randomly finding someone's lost set of horns out in a lockbox somewhere. That's only a *little* morbid and disgusting to think about. :p

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BUGS
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None, I hope. The horns actually seem to be positioned right on most of the models. Naturally they'll look a bit out of place on models with hair. I don't really think that's a bug though.

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DISTRIBUTION NOTES
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You may use this modification in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You may not distribute *this* archive to any other site.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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